Thats pretty good, offering two versatile ways to protect itself while also going up to four loyalty counters. And if you have the extra mana, you can cast Outburst for eight to apply its awaken effect, turning a land you control into a 4/4 elemental token with haste. While she's easily removed if you don't have a means to protect her, this particular Liliana is worth the risk in any deck that can keep her alive. Its still a land. Id be somewhat happy to have this card if your opponent was hellbent. Have you found success with it in Commander, or is it just a sub-strategy of landfall decks? darksteel citadel and darksteel garrison are also good for being indestructible. 2023 The Arena Media Brands, LLC and respective content providers on this website. Both of these enchantment-based animate land cards are very underwhelming. Let's now take a look at the 10 most powerful land cards ever made forMagic: The Gathering. Lands you control are 2/2 creatures with first strike. That said, Field of the Dead is powerful because its colorless identity can put it in any deck, making it a prime candidate for Commander decks that already run unique lands due to the singleton nature of the format. Portions of Scryfall are unofficial Fan Content permitted under Until end of turn, lands you control become 2/2 creatures that are still lands. +1: Put three +1/+1 counters on up to one target noncreature land you control. It's still a land. Wayward Swordtooth. Not only does this provide a massive amount of mana on future turns, but it also exploits landfall abilities for insane combos. These are the ten best land-creature supports in Magic: The Gathering! That said, I actually think that all things considered, in most circumstances I would rather play Dread Presence in the four mana slot if I'm looking to gain some life and remove some creatures. Genju of the Fields, from Betrayers of Kamigawa, is one of the older cards here. are copyright their respective owners. Here's arguably the best land ramp for mono-green. Land cards are a staple of the game, and here are the ten most powerful. Id like to see trample, but then I think this card would go from okay to actually good. But I dont think thats too much of an ask. There are a couple aspects that make this card so powerful - mostly the ways in which blue spells synergize with artifacts that makes this feedback loop so threatening as playing artifacts gives players more mana, which leads to more artifacts. Get 20% of your purchases in their store by using the following links and entering the Code \"Nizzahon\" on checkout. Its still a land. This is often going to be one of the last cards you cast because you have some tribal-enhancing permanents out already, or a Craterhoof Behemoth to seal the deal. Okay, the Staff wasn't even in print during the early days of EDH, but versions of it that cared less about Swamps and more about black spells definitely saw play around much more casual tables (though even back then, they shouldn't have). With seven or more lands with different names in play, any land will create a 2/2 zombie token, something easy to do en masse with cards like Scapeshift or ramp spells like Uro, Titan of Natures Wrath. However, over the years, many lands cards have been created with unique abilities that can alter the course of the game dramatically in your favor. I see this having the most value in a super friends decks where you can activate its abilities multiple times per turn. However, some of them truly stand out from the others as the best. Whether it comes from tapping their only land of a particular color to ensure they can't cast certain spells or shutting down some of the other lands on this list, Rishadan Port is an excellent control card for any deck. It has a landfall trigger which turns target land into a 3/3 with haste until end of turn. Please enable JavaScript to get the best experience from this site. In the immediate aftermath of our Top 10 there are a few options that both seem like they should be seeing more play, and a few that I would argue shouldn't even be seeing the limited inclusions that they are. It's still a land. Thats pretty powerful for a passive, and the +1 is also good. The land stays a 3/3 for as long as the enchantment is in play, and the land returns to hand when the creature dies. Unlike some of the worse blue animate spells, you get more than a flimsy 1/3 and some actual power from your lands. Its even all right on rate as a 4/3 with trample for three mana. Heck, youre probably already winning if the board is clear and youre soaking mana into a 6/1. 2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token. Youre almost always sacrificing a land unless you pay two to just deal six. 34 cards Wind Zendikon isnt anything special, but the bar is low for these kinds of cards in blue. Sylvan Awakening is a neat but not so powerful card. That's right, black has its own version of the infamous High Tide! Some effects permanently turn them into land-creatures. Theyre still lands. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. is copyright Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc. All in all, I'm actually glad this managed to make the list, given that it currently only sees play in 2,163 decks. The overall problem with these kinds of cards is that the lands dont stay creatures forever, but that isnt an issue here. It shares many features with Wasteland, including the ability to tap for a colorless mana. Which you've gotta respect, honestly. I dont think Id ever want to make a 3/3 with this card. Typically found in green, certain spells can turn lands into creatures, letting you choose whether to tap them for mana or use them in battle. Nothing too crazy here. http://www.twitch.tv/NizzahonFollow me on Twitter for channel updates and other Magic musings: https://twitter.com/NizzahonMagicMotion Graphics by Michael Findleyhttps://mographmike.com/ @mographmike on twitterI Can Feel it Coming Kevin MacLeod (http://incompetech.com )Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/ Oh, look, another Nissa. </i> Other Versions Awakener Druid ( 3 ) Creature Human Druid (1/1) Crusher Zendikon + Crackling Emergence, The 30 Best Creaturefall Cards in Magic Ranked, Thalia and The Gitrog Monster Commander Deck Guide, The 30 Most Expensive and Must-Have Cards in March of the Machine. Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. 9. Library of Alexandria can be tapped to draw a card, if you have exactly seven cards in hand. I dont normally like cards like this because you typically get some mediocre creature and effect for a premium price, but this is an exception. From Karma to Filth to Roots of Life, it doesn't take long for you to start gaining advantage and draining others' life totals, all while you have half as many "Swamps" due to the massive amounts of bounce lands you're playing. Heroic Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. Our Privacy Policy. This card, like others on the list, can be tapped for a colorless mana, but again this is not where its real power lies. It can also be activated the next turn if you dont mind sacrificing the planeswalker altogether. In formats like commander with increased life, you'd have plenty of health to spare, offering an amazing advantage for a single mana. Id be much happier with this if the text until end of turn were removed. If cast for its base price, Outburst simply destroys all non-land creatures, a prime field wipe since most of your units will avoid the blast. Once fielded, this enchantment simply makes all lands indestructible. I think it still carries its weight in Commander, especially when you get to the point where youre paying the cost five or six times. it only overwrites land types. Cookie Notice However, three mana nets you a respectable 2/3 with human, wizard, and ally subtypes, offering many tribal synergies. CMC: 4. Pumping mana into it will give it new counters with each activation, meaning it can be used as both a small blocker or a single-hit kill condition with enough counterspells to support it. Your email address will not be published. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. Im just not into these when I could play a 3-mana 4/2 instead. And Burgeoning is especially useful in multiplayer, giving several chances to till your fields before your next turn rolls around. (I tried a few searches). This is honestly pretty good, especially since its also a 4/4 body for five mana. Embodiment of Fury is one of the more unique ones so far. Whenever a land enters the battlefield under your control, you gain 1 life. A 4/4 with vigilance (attack without tapping) and elemental synergy is already a fair deal for five mana. Cards that turn lands into creatures in mono green? Natural Affinity is one of the easiest ways to have a one sided Armageddon. Theyre still lands. Its still a land. Not only is this an excellent anti-mill tactic, but it also works great for recovering land-creatures that died in battle or from other removals. Its not too great, especially since you can find that for three mana on average without the awaken mechanic. One of the best dinosaurs in the game, Swordtooth offers an amazing 5/5 stats for his price. It can destroy any land, including those on this list, but it also has uses against decks that don't run nonbasic lands. Besides. If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. These are the 10 best cards for extra lands plays in Magic: The Gathering! You probably already have half a dozen lands at least, so having that many 8/8s is too overwhelming to deal with. All Forests are 1/1 creatures that are still lands. If you haven't noticed a trend yet when it comes to cards that care about Swamps, then you may not have actually played against a mono-black deck before. With its final ability, it returns all lands from your graveyard to the field, then shuffles your graveyard into your deck. To alleviate this, I switched commanders yet again, from Niv-Mizzet Reborn to Golos, Tireless Pilgrim. It has a lot of explosive power, but it doesnt seem too reliable on its own. Its decent value, being just a single power ahead of Wind Zendikon. The flying part here is what sells me. Still, paying one mana to turn your land into a creature isnt always beneficial. Magic: The Gathering is a card game comprised of many types of cards. Scan this QR code to download the app now. There are so few ways to negatively interact with lands that it makes it tougher for your opponents to handle when you employ them as your strategy and win condition. Others only last for the rest of the turn. Thanks for the suggestions! Koth of the Hammer blows other cards out of the water. This is just too much to reliably cast outside of mono-white, and all that work for a 4/4 wont usually be worth it. You need three white pips on top of the five colorless to animate a land. Nissa, Who Shakes the World is the most popular (and powerful) Nissa planeswalker. With your regular play, that's four lands in a single round, an insane boost that opponents have little hope of matching. It also lets blue players keep more mana up, which anyone can tell you is always dangerous, making Tolarian Academy the single most powerful land card fromMagic: The Gathering. Thats some great aggressive value and you wont have to worry about your land dying because you usually have a way to bring it back in this style of deck (think Crucible of Worlds). I don't have a Crucible, but will definitely get one, of course. Part the Waterveil | Illustration by Titus Lunter. This site works best with JavaScript enabled. Probably not, and for good reason. Doug has been an avid Magic player since Fallen Empires, when his older brother traded him some epic blue Homarids for all of his Islands. While more expensive than the aforementioned Crypt Ghast, Nirkana Revenant nonetheless still sees quite a bit of play at the battlecruiser tables as a backup of the same effect. Thats kind of expensive for a 4/4 with trample, especially considering youve already paid those just to get this creature in play. Its land-animating ability is its ultimate, which costs six loyalty counters to turn two lands you control into 5/5 creatures with flying and haste until end of turn. When I first read Life and Limb I didnt even think about what Id do with my onslaught of little plant lands. 0: Look at the top card of your library. Eldrazi Monument (Killing Someone with indestructable flying forests is awesome AND silly.) It was the destruction I could inflict by pairing this with a Pyroclasm and a Yavimaya, Cradle of Growth that got me. It can tap for a colorless mana, but most players will prefer to use its second ability - paying one mana and tapping it to tap another target land. It gives the land power and toughness equal to its power. Nature's Lore and Three Visits, unlike Exploration and Burgeoning, are effectively the same card. Theyre still lands. All lands are 1/1 creatures that are still lands. For a single mana, this enchantment lets you play a land whenever an opponent does. I could see myself playing this in a mass-counterspells deck with a commander like Baral, Chief of Compliance, but nowhere else really. HubPages is a registered trademark of The Arena Platform, Inc. Other product and company names shown may be trademarks of their respective owners. However, its second power is what sets it apart and what makes it more powerful. Not only is the land untapped, which is uncommon among ramp sorceries, but it also can search for nonbasic Forests. Speaking of swinging for the win, Lashwrithe has a good shot at doing so under much the same circumstances as Nirkana Revenant, for less mana. Its a great Simic () commander that turns one of your lands into a 3/3 with haste and flying whenever you play a land, assuming you have seven in more lands in control when it triggers. When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped. "Manland" (also "man-land" or "creature land") is a slang term referring to any land card that can inherently turn itself into a creature, usually until end of turn. artifact lands become artifact mountains, creature lands become creature mountains, and legendary lands become legendary mountains. Flooded Woodlands ( 4 ) Nissa's powerful enough to see usage even outside land-creature decks, but she works especially well in their ranks. +1: Reveal the top card of your library. Welcome to Too-Specific Top 10, where if there isnt a category to rank our pet card at the top of, well just make one up! First on our list is the pricey card Rishadan Port, a land that can be put in any deck as it has no color restrictions. It typically results in you pulling 10+ land/creatures out of your deck and onto the battlefield. While it can't target players or planeswalkers like the more expensive versions can, the easy lifegain combined with relative ability to remove most creatures fits the bill for a lot of decks specifically centered around life totals. Titania serves as a fierce 5/3 elemental with trample, and as soon as she arrives, she plays a land from your graveyard onto the field, helping recover lost terrain. Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.). +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. With land-creatures strategies, lands serve as both your mana and soldiers, so it's important to swarm them. City of Brass is a classicMagic card that has been reprinted multiple times over the years. Add to that the extreme flexibility of being able to hit any target or just draw a card instead, and I would imagine that this particular cares-about-Swamps option will continue to climb these ranks as decklists are updated. You need at least a little red to run Fury, but he provides a sturdy 4/3 elemental with trample who also grants your land-creatures trample, bleeding excess damage through blockers. Or, is there any wacky combo that can do it? Choose target creature you dont control. 2023 Magic Find, Inc. All rights reserved. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. If its a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. Theres nothing better than going wide other than going wide with creatures that pack a punch. Its cheap and effective, and it sticks around. Thats critically important to this cards worth because it gives you a way to dump your excessive Simic mana into something useful. In much the same way as Liliana of the Dark Realms, Tendrils of Corruption will let you deal overwhelming amounts of damage to a creature of your choice and gain you the same amount of life, all at a much cheaper cost than the more old-fashioned Drain Life or Corrupt. Im not a fan of making my land a 3/3 that I cant even use half of the time, especially early in the game, but this is one of the better ones in black. Those lands become 4/4 Elemental creatures with trample. : The 10 Best Cards From Metal Raiders. 7: You get an emblem with You may play lands and cast permanent spells from your graveyard.. Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.
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